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2015年6月 / June, 2015




上田 文人

Not long ago, a group of like-minded developers who I've been making games with for years joined me to form a new studio,

Together, our goal is to break through preconceived notions of what games can be by exploring the creative possibilities of the medium.
Fumito Ueda
2013年2月 / February, 2013


様々な創作の可能性を模索したいという動機から、少し前に(株)ソニー・コンピュータエンタテインメント (以下SCE) ジャパンスタジオを退社いたしました。

お待たせしております『人喰いの大鷲トリコ』ですが、現在 も引き続き作品が目指す方向を提示するポジションに就いており、優秀なスタッフとともに制作を進めております。


今後は、引き続き 『人喰いの大鷲トリコ』の制作と、特定の枠にこだわらない新たな創作の可能性に向け邁進してゆく所存です。
上田 文人

To All Interested Parties:

As some of you may have heard, I left Sony Computer Entertainment Japan Studio some time ago to pursue my creative passions. Nevertheless, I continue working on THE LAST GUARDIAN as a freelance contributor.

While it’s been a long time coming, THE LAST GUARDIAN remains under my creative supervision and is still in development by an incredibly talented team.

I should also mention that details regarding THE LAST GUARDIAN's release is solely decided by Sony Computer Entertainment, not myself. Please keep an eye out for their official announcement.。

Moving forward, it is my intent to continue my involvement with THE LAST GUARDIAN project, as well as pursue new creative projects with a fresh perspective. As I rekindle my passions as a creator, I look forward to seeing where it will take me, and I deeply appreciate your support during this transition.
Fumito Ueda